โ† ShiroNexus ๐Ÿ”ฎ Arcanum
โšก 0/30
๐Ÿ’ฐ 0/25
๐Ÿ”ฌ 0/2000
๐Ÿ”ฎ
Tap or press Space to channel mana
+1.2/s ยท max 30
Active Research0/1
โ–พ Study Log
Your Stats
Combat Research
Combat Log โ–พ
Arcane Upgrades
0 AP available
๐Ÿ“œ Chronicle A record of your arcane journey
This Run Lifetime
โฑ General
Time Played0s0s
Attunementsโ€”0
๐Ÿ”ฎ Casting
Spells Cast00
Orb Taps00
Mana Channeled00
๐Ÿ“š Research
Completions00
Unique Nodes00
๐Ÿ’ฐ Resources
Gold Earned00
Insight Earned00
Essence Earned00
๐Ÿ”ฅ Fire00
๐ŸŒŠ Water00
๐ŸŒช๏ธ Air00
๐Ÿชจ Earth00
๐ŸŒŸ Omens
Omens Seen00
Unique00
โš”๏ธ The Frontier
Dungeons Cleared00
Enemies Killed00
Bosses Slain00
Damage Dealt00
Damage Taken00
๐Ÿ“š Guide How the arcane arts work
The Orb

The glowing orb is your starting engine. Click it to generate Mana โ€” or hold Space to channel it hands-free. Mana fuels your spells, and spells generate everything else.

Early on your click speed matters. Later, scholars and passive regeneration take over and manual tapping becomes optional.

Core Resources
ManaSpent by spells. Regenerates slowly; scholars can cast to spend it automatically.
GoldThe main currency. Buys research and upgrades. Has a cap โ€” spend it before it overflows.
InsightRequired to start research. Regenerates over time and from scholar studying.
EssenceOne pool per element. Accumulates passively. Used in attunement, rituals, and some research.
The Loop

Cast spells โ†’ earn resources โ†’ spend insight on research โ†’ unlock new systems โ†’ grow faster. Research is the primary driver of progression. Every unlocked node opens a door to something new: more spell slots, scholars, the Frontier, the Abyss.

Your first goal is to unlock Scholars and get a few working โ€” they multiply your income without you lifting a finger.

๐Ÿ’ก Primary Element โ€” you choose one element at the start of each run. That element's spells cost 50% less mana and gain XP faster. Pick what suits your playstyle; you keep your choice until you attune.
๐Ÿ’พ Save Slots
๐Ÿ”ง Preferences
โš ๏ธ Danger Zone